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Post by Romano Vargas on Jun 15, 2011 21:47:35 GMT -5
- This is a AU setting, where magic exists and is used in every day life. There is no set year, and there is no set date. Remember, the nations are humans. So while they still represent their country (As a leader), they are still human.
- Yes, each nation is gifted with a special ability. More of the types, or accepted deviations, will be in the Character Information area. Usually, unless your nation is a Ancient, you would probably only have two types of magic that you are good at.
- The past Army has no name. It has many nicknames, but is usually known as the "Great Army". The Great Army had many weapons, and there is rumored to be two-three in each nation, just waiting to be found, if they aren't found already. The people who decide to be these nations, have free will to put up what their weapons are.
If you are a split nation, such as the Italies or Koreas, or something of the like, you would probably have three-four. You can always contact a admin if you need to know exactly. There will be a thread where you can place up your weapons for show once you are accepted. This is so others have ideas, and your enemies can form plots.
- We encourage you to think on your own for skirmishes with the nations. There will be a thread for you to add what is happening in your part of the world, and whether you wish to create a thread to react to it. This is up to you, and events will happen monthly that everyone or a select few will participate in.
- Other nations can be in a alliance to have a upper hand, or protect what they would like. There will be a thread up to keep track of the alliances. Note: Split countries, such as North/South Italy, and North/South Korea, if they wish to be united, there is no thread needed to confirm this. They are thought to be united, unless spoken otherwise.
- There is no invading other nations. There is thought two be two hits, and if both countries agree, then that nation is part of the conquering nation. If you wish to create a nation, that is already under the control of the other nation (For example, if you wish to app Belgium, but under the control of Netherlands), you will have to speak to that other person. If we don't have a rp'er at the time, and you have your heart set on it, make sure you leave enough room that the other nation can fit their character in around.
The only other side to this, is you cannot app a nation, that would be in control of another one. (For example, America submitting that he controls England, when we don't have a England, or that England doesn't agree, ) is not allowed. You have to talk to the mun (Rp player) for this.
- You don't have to be extremely fluent in your country that you are apping for. But please be aware, that we would like you to know most of it's history. Just for the fact, that we would like you to create alliances that make sense.
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Post by Romano Vargas on Jun 17, 2011 20:24:20 GMT -5
Alliances!
Alliancesare something you should have. Whether you are a defending or attacking country. Remember, you don't have to have a alliance or want to have a alliance to interact with another country. That's not needed.
Each alliance, starts off with a single thread. These are Alliance threads. When the alliance has been established (When the thread is finished), the alliance will be added to the Current alliance thread. There will be a date next to it.
This is the date that it is effective.
For example, if war, or a event, is first started before the alliance thread is done, it doesn't count for that complete thread. Any thread started after the alliance thread is finished, means it is in effect.
Nations that are split, (North/South Italy, North/South Korea) are assumed already in a alliance unless it is spoken of differently.
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